Play Money explores a remarkable new phenomenon that’s just beginning to enter public consciousness: MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods — magic swords, enchanted breastplates, and special, hard-to-get elixirs — has spawned a cottage industry of “virtual loot farmers”: People who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month.Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now — with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred — look more and more like the future.

Play Money
R232,44
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| ISBN | 9780465003679 |
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| File Size | 1.04 mb |
| Format | EPUB |
| Published | 09-03-2007 |



