S60 Programming

R816,22

Based on the authors’ experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications.

  • Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones
  • Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers – the most prevalent of these is S60
  • Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.
Authors

, ,

Language

Publisher

ISBN

9780470058688

Number Of Pages
File Size

1.65 mb

Format

PDF

Edition

1

Published

04-04-2007